Pedro Loures · Game Designer · Toronto

I design play you can feel.

Game designer and Unity developer since 2012. My work spans my college capstone Loneliness (Best Short Paper and 3rd in the Popular Vote at SBGames 2013), a persuasion-driven training sim for Fiat, seated VR minigames, and most recently full-body haptic VR at UT Austin's Texas Immersive Institute. I prototype every idea myself, so it gets tested in play, not just on paper.

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