Procedural Dungeon Generator
Personal research into 3D maze and dungeon generation (shelved)
Highlights
- 3D dungeon generation with overlap checks between rooms and support for special rooms
Overview
After graduating, I studied maze-generation algorithms, specifically in 3D. I found one style I particularly enjoyed and built on it, adding something the original approach didn’t do: checking for overlaps between rooms. This is the second iteration, which adds collision checks and special rooms. The project is currently shelved.
Images
Like this project? Get in touch or connect on LinkedIn.



