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Procedural generation · R&D

Procedural Dungeon Generator

Personal research into 3D maze and dungeon generation (shelved)

    Highlights

    • 3D dungeon generation with overlap checks between rooms and support for special rooms

    Overview

    After graduating, I studied maze-generation algorithms, specifically in 3D. I found one style I particularly enjoyed and built on it, adding something the original approach didn’t do: checking for overlaps between rooms. This is the second iteration, which adds collision checks and special rooms. The project is currently shelved.

    Images

    maze1 maze2 maze3 maze4

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